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GameCube Architecture

2.99

Taal

Engels

Bindwijze

E-book

Verschijningsdatum

november 2019

Ebook formaat

Epub zonder kopieerbeveiliging (DRM)

Auteurs

Rodrigo Copetti

Lees dit ebook op

Android (smartphone en tablet), Kobo e-reader, Desktop (Mac en Windows), iOS (smartphone en tablet), Windows (smartphone en tablet)

EAN

9798201660857

Studieboek

Nee

Laatste prijs update: december 5, 2022 4:13 am Meer informatie
SKU: 9300000114161542 Categorie:
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Gone are the days of ‘3D-attempts’, Nintendo’s new offering consists of a clean and powerful break from its predecessor that will open the door to new, original and unseen content.

It’s worth pointing out that the design of this architecture led to one of the most compact hardware of this generation. This was emphasised by the lack of slims or lite revisions.

Architecture of Consoles: A Practical Analysis

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve ‘incrementally’, new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can’t be summarised by its ‘bits’, megahertz, amount of RAM and whatnot.

This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don’t be afraid to give it a try!

About this edition

This edition originates from the article initially published on my personal website, it’s been re-styled to take advantage of the capabilities of eBook documents.

While identical content-wise, interactive widgets have been simplified to work with a static environment – in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the ‘full version’. Please keep this in mind when you see references to interactivity throughout the writings.

GameCube Architecture
GameCube Architecture

2.99

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